Plotwise, Assassin’s Creed: Empire is a sort of prequel to the whole series, taking gamers so far back in time as none other installation did – to the ancient Egypt, long before the 2 opposing orders of Assassins and Templars were founded. Concerning mechanics, the title does not vary significantly from previous installations of the series, still being mostly an adventure video game, supplemented with action sequences and thoroughly planned assassinations. On the technical side, Empire is stated to avoid relying on the accomplishments of previous installments, while our location of activity is around 3 times larger than exactly what was offered by Assassin’s Creed IV.
Worrying the plot, Assassin’s Creed: Empire for PlayStation 4 is a sort of a prequel to the whole series, taking the gamers furthest, up until now, back in time, to ancient Egypt, long prior to the two opposing Orders were even founded. During the video game we enact a servant with a somewhat darker skin, who is a remote forefather of Altair– the protagonist of the first Assassin’s Creed. Having set the plot in a reasonably improperly recorded historic duration, developers might enjoy the utmost flexibility (compared with previous installments of the series) in developing the story.
General foundations of gameplay in Assassin’s Creed: Empire for PlayStation 4 do not vary considerably from the services known from previous installments of the series– so we are still dealing with essentially an experience game, in which action sequences and thoroughly planned assassinations are used just to supplement real gameplay, which concentrates on exploration and finishing succeeding missions. As the video game needed to be adjusted to a realm completely new for the series, the title restores, to name a few, the possibility to mount animals and travel by boat. Significant emphasis was likewise placed on diversifying battle mechanics, as well as player’s development and the development of the gamer character.
Assassin’s Creed: Empire for PlayStation 4 rarely depends on the achievements of previous installations, and one of the few parts that were recycled by the developer from the previous entries are character animations. Game world was, obviously, adjusted to match the brand-new historic setting, recreated with respect common to the series. Evidence of this can be, for example, mirages appearing in the desert. At the same time the world has actually considerably increased in size and is now roughly three times larger than what Assassin’s Creed IV provided.